

For instance, grabbing a soda can and holding it right in front of your face can make it seem larger than it really is based on perspective. A small item can be made to seem as large as a house when you hold it just right. This might sound obtuse and vague, but it’s quite brilliant in execution. The way you perceive something leads to the solution. Rather than utilizing portals and momentum as part of its puzzles, Superliminal is all about perspective. If there was a hole in your heart after you finished Valve’s Portal games, and no other title has been able to fill it since, then perhaps you should give Superliminal a try. Obsidian’s penchant for imaginative writing and vibrant character work shines through the host of recruitable companions players will encounter while building their party, and the RPG mechanics themselves are deeply gratifying for theorycrafters and CRPG nuts. Players take the role of a “Watcher” - a spiritual medium of sorts that can interact with souls - as they investigate the mystery behind the Hollowborn Plague, an affliction that causes newborn children to be born without souls, rendering them stillborn for most intents and purposes. Pillars of Eternity’s richly detailed fantasy realm of Eora has a lore and mystique all its own. As mentioned, Pillars of Eternity was made in the tradition of true genre classics, like Baldur’s Gate and Icewind Dale, but takes place in an entirely unique setting as opposed to D&D’s Forgotten Realms. When you hear Obsidian’s doing a classically styled CRPG, it behooves any RPG enthusiast to sit up and pay attention.

The game has an incredibly deep combo system (with some built-in auto-combos for players new to the genre) that includes all the polish fighting game fans expect from Arc System Works.

The fights are fast-paced, frenetic, and competitive. Capcom, players choose a team of combatants at the start of each match and can swap between them for combos. It also happens to be an incredible game in its own right.ĭragon Ball FighterZ is a 3-vs-3 tag battle fighting game. It cannot be understated: FighterZ's visuals flawlessly capture the feeling of watching Dragon Ball. There is no shortage of iconic stances, animations, and easter eggs for Dragon Ball fans to sift through. Approximate Game Length: 6 Hours (Story Mode)ĭragon Ball FighterZ is a love letter to both the manga and anime of the beloved franchise.In a nutshell, if a zombie-shaped hole has been left in your heart since 2009’s Left 4 Dead 2, Back 4 Blood will occupy that space snugly. The gunplay is crisp and satisfying - it makes a clear evolution from Left 4 Dead by incorporating attachments and ADS mechanics without sacrificing the loose, fast, and frenetic run-and-gun action. There are even special types of “Ridden,” as Back 4 Blood terms its zombies, to contend with on the journey. Up to four players can team up to tackle a mission-based campaign, each of which ends up with the group fleeing into the relative safety of a safe room. Back 4 Blood is an FPS shooter that has been clearly styled in the same vein as Left 4 Dead, which makes a great deal of sense considering Turtle Rock did develop the original zombie-slaying shoot ‘em up. Nothing makes for a great time quite like fending off a horde of zombies alongside your friends.
